Note: You can only give Skill Instructions to Saved Teams and to those Champions Set in your Arena Defense Teams.For example, a Skill can be set to both “Don’t Use” and “Opener”: in which case, that Skill will be used on that Champion’s first turn, but will then be ignored throughout the rest of the Battle and will not be used again. It can be assigned to any non-Passive Skill (including Default Skills) along with any other Instruction.After that turn, the Skill’s priority will change to whichever other Instruction is set. A Skill with this instruction will be used the first time that Champion gets a turn in the first Round of a Battle. However, there is an additional instruction that will supersede any other instructions for a single turn – Opener.Those are the main priorities, and they can be assigned to any Active Skill – but they can’t be assigned to Default Skills or Passives.First-choice Skills will be used whenever they are available, while second will be used whenever a Champion’s first choice is unavailable, while third choice will only be used whenever both first and second are unavailable. 1st, 2nd, and 3rd Choices: These define each Skill’s priority from 1st (highest) to 3rd (lowest).Don’t Use: A skill with this instruction will never be used throughout a Battle.Default: A skill with this instruction is used according to the Champion’s standard AI.Skill Instructions work by allowing you to override the default AI prioritization of a Champion’s Active Skills, so that when playing on Auto, your Champions use their Skills in the order you want them to. You can save up to 10 Teams in each of these groups.You are able to create two groups of Saved Teams – one for PvP Battles (like Classic Arena and Tag Arena), and one for PvE Battles (such as for the various Dungeons).
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |